## To build:

``` <!---sh-->
    make
```


## To use:

``` <!---sh-->
    ./hecate.sh

    ./glock.sh
```


## Try:

``` <!---sh-->
    ./try.sh
```

This script will ask you if you wish to try again after each run. Type in any
character other than `y` or `Y` to exit at this point.


## Judges' remarks:

Try to figure out how this entry determines the optimization level with
which it had been compiled. Is this an example of undefined behavior
or unspecified behavior?


## Author's remarks:

### Summary

`Sinon` is a game of timing, the goal is to eliminate all enemies in
under one minute.

To start, compile and run the program.  To resume, compile and run the
output repeatedly until you have won/lost the game.  For example:

``` <!---sh-->
    cp prog.c run.c
    gcc -O0 run.c -o run && ./run | tee run.c
    gcc -O2 run.c -o run && ./run | tee run.c
    ...
```

### Details

`Sinon` is played by compiling and running the output repeatedly.  Two
factors determine what actions are taken:

+ Time since last compilation.
+ Whether compiler optimizations are enabled or not.

If you fire too quickly, the weapon will jam.  If you fire too slowly,
you will not be able to eliminate all the enemies in time.  Thus the
primary objective of the game is to time your compilations just right.

`Sinon` has two weapons that are selected based on compiler optimization
level:

+ "gcc -O2" or "clang -O2" will fire Hecate II, a powerful rifle that
  requires longer time to cool off.

+ "gcc -O0" or "clang -O0" will fire Glock 18C, a less powerful pistol
  that requires less time to cool off.

Because the weapons cool off independently, the best strategy is to
alternate between the two weapons.  It is fairly easy to win the game
with this strategy even with occasional jams.

If your compiler does not have the right optimizations, only Glock 18C
would be available.  It is still possible to win, but your timing will
need to be more precise.  This is effectively playing the game on
"hard" mode.  It is worth trying this mode even if you have the right
compilers.


### Compatibility

`Sinon` has been tested and verified to work on these platforms:

+ gcc 4.4.3 on Linux.
+ gcc 4.4.5 on Linux.
+ gcc 4.8.2 on Linux.
+ gcc 4.8.3 on Cygwin/MingW.
+ clang 3.4-1 on Linux.
+ clang 3.4.2 on Cygwin.
+ gcc 4.3.5 on JS/Linux (playable but likely unwinnable, because it
  takes too long to compile).
+ tcc 0.9.25 on JS/Linux (no optimization, so only "hard" mode is
  available).

`Sinon` is intended to be played in a 80x25 terminal.

### Miscellaneous features

`Sinon` might be the first game that uses compiler optimization level as
a primary input.

`Sinon` has a demo mode that plays the game automatically.  Make sure
that there are no files named "run" and "run.c" in current directory
(they will be overwritten) and run:

``` <!---sh-->
    perl prog.c | bash
```

File size and CRC32 of [prog.c](%%REPO_URL%%/2014/sinon/prog.c) are embedded in line 7.

Process for making `Sinon` is included in [obfuscation.html](obfuscation.html).

Layout of this code is based on Asada Shino, also known as "`Sinon`",
from Sword Art Online.


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